Oh no. You find yourself in the wrong room. What now?

Keyboard controls: Arrow keys to move and push, Z to undo, R to restart.

Touch controls: The left side of the screen acts as a d-pad for directional movement, and the right side of the screen can be tapped to jump. Tap the buttons in the top right for undo or restart.

This game is a single-screen puzzle created for the Confounding Calendar 2023. I used this project to experiment with creating a grid-based puzzle game with continuous movement, inspired by Magicube. The main mechanic was inspired by Juurru.

StatusReleased
PlatformsHTML5
Rating
Rated 4.8 out of 5 stars
(25 total ratings)
AuthorJoseph Mansfield
GenrePuzzle

Comments

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(+1)

this REALLY needs to be made into a full game.

Very cool, almost gave up before accidentally finding that hidden mechanic.

You can't stop there! One level? An excellent one, yes, but forlorn. Oh, well. I thought maybe you could push the blocks into the tunnels and smash them through the side walls or maybe build an escape tower. Anyway, another fun puzzle. Thanx again.

(+1)

Another awesome puzzle, this could easily be a much larger game with more levels

Hoooof, so much packed into so little. Came back after seeing last year's submission and just as impressed this year.

Neat little game. You've packed in a lot of twists for such a short level. 

Awesome game, loved uncovering the hidden mechanics :D

(1 edit)

funny hitboxes haha

why does the red line have to go up at the bottom?

(1 edit) (+1)

That was very cool — I ended up freestyling my way toward the solution but once I found it, the aha moment resonated backwards and made everything seem retrospectively obvious. Which I think is always a real design achievement in conceptually fiddly puzzles like this one! Aaand makes me hope you might explore the idea further in the future :)

Fun puzzle!

(1 edit)

have you handled the key repeat? the controls are broken.

(1 edit)

On which device/OS/browser? Keyboard or touch controls? What happens?

key repeat -> keyboard the game registers “hold” as multiple quick presses (key repeat) firefox

(2 edits)

What behavior do you get? While you're in the wall at the start of the game, a single key press should move one space (holding does nothing), and when you're outside of the wall, holding a key should move the character until you let go of the key.

I've tested it in Firefox on my own machines and it works as expected, so it would be great to know what problem you're encountering in more detail so I can fix it!

(-2)

clear vid plz

Really cool!

(1 edit)

Neat!👌

(+4)

Those are some fascinatingly weird mechanics!  Boy did I go through several separate stages of "but that's not even possible".  Excellent work.